If I did the grinding, I expect it would’ve taken twenty-four hours. The game took me around eighteen hours to finish. Whether it’s grinding, turning on the cheats, or watching a Let’s Play instead if it doesn’t ruin the fun for others, I say go for it. (I remember playing Dragon Quest IX as a kid and finding it hard.) I want to put on the record that I think different people enjoy different things from video games, and it’s up to each player to experience the game the way they want to. This is no fault of Mother 3 this is just how Nintendo RPGs tend to play out. But I didn’t come for the gameplay, so for the second half of the game, I turned on some cheats to increase my level a little. Some grinding might have fixed this, and indeed, maybe Mother 3 wanted to encourage players to do more battles than strictly necessary. For the first half of the game, I felt constantly underleveled. I’m a person who likes to enjoy the story, skip the game, and Mother 3 was one of the games whose gameplay I found unappealing. Don’t be fooled by its graphics: these cute pixels belie a heavy story. It deals with themes like grief, community, family, and, uh, capitalism. The charm of Mother 3 comes from its strong writing, which is at times weird and quirky, and other times emotional and heartrending. The most similar game I’ve played to Mother 3 was Undertale, which itself was inspired by the Earthbound trilogy. (If you ever wondered where Ness and Lucas were from, now you know: they’re from the Earthbound trilogy.) Mother 3 is the third installment in the Earthbound trilogy, better known these days as the source of Smash characters Ness and Lucas. Although it’s never been localized, it has a popular unofficial translation, known for having thousands of hours of effort poured in by fans over its two years of development. Mother 3Ī charming Nintendo RPG for the GBA, Mother 3 has an interesting history. If you get into it, expect to leave it running in the background for days upon end with little intervention. You could play for months and not reach the end of it, and new content is still being added. AutoTrimps extended my playtime, but not enough that I keep playing it. This is the main reason I’ve dropped the game. It always feels like I want more automation, and when a piece of automation does get unlocked, I felt like I should’ve gotten it a few days earlier. My main gripe is how slow it is, especially at the beginning. Despite that, the game hasn’t felt overwhelming enough to require a guide. Balancing the different resources available isn’t entirely obvious, with several meaningful ways of progressing. One thing I appreciate about Trimps, moreso than any other incremental game I’ve played, is how well-designed the core mechanics are. It’s quite theme-light, and more number-go-uppy than my description might suggest. You colonize more and more of the unfamiliar planet you find yourself in, while trying to discover what caused your laser-guided amnesia. You trap these creatures called Trimps, and send them to battle. I haven’t played incremental games much since I played Ordinal Markup, back when I made my incremental games post, and I got into them again with Trimps. The trouble is that I play the same games over and over, so I get through games at a slower rate than adding them to my to-play list. I have a huge backlog of games in my Steam library that I’m working through. When I made the Slay the Spire post two years ago, I had 67 hours in the game. I’m the kind of person who likes playing games that I can play over and over.
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